About This Game Supreme Ruler 1936 is Real Time Geo-Political/Military Strategy Game for PC (and soon Mac). Take control of a nation in the World War II era and guide it through a significant Military Campaign, or attempt one of many Set-Piece Historical Scenarios. Players can also customize their play experience with the Sandbox Mode and play as any Nation with their own preferred Victory Condition.Play Multiple Campaigns from either the Axis or Allied perspective.Take Control of any Nation in Sandbox Mode and impact the outcome of the era.Challenge yourself with Historical Scenarios for a faster-paced gameplay experience.The butterfly effect... Influence the timeline and outcome of thousands of historical events.Use Diplomacy, Trade, Espionage, and Intimidation to influence the policies of other nations.Research new Technologies to give your nation a significant military advantage.Modernize your economy to support whatever social and military policies you choose.Sophisticated Real-Time Strategic and Tactical Control of your Military Forces.Detailed historically-accurate armies down to the Battalion level.Choose your level of control. Make all decisions or use your Cabinet Ministers to help.Battle the elements! Fully integrated weather model influences battlefield outcomes.Significant graphic improvements to 3D terrain and Graphic User InterfaceUp to 16 players in Multiplayer over local network or Internet 7aa9394dea Title: Supreme Ruler 1936Genre: Indie, Simulation, StrategyDeveloper:BattleGoat StudiosPublisher:BattleGoat StudiosRelease Date: 9 May, 2014 Supreme Ruler 1936 Crack And Patch I stumbled upon Supreme Ruler 2010 years ago and ever since then I have been hooked on the Supreme Ruler series. Having played the previous titles and almost 60 hours of 1936 I can say the game is great so far even with the current beta issues. The issues which are to be expected as the game is still in beta do render the game unplayable and require you to start over but when the issues\u2019 happen you can report them and usually find a way to avoid it in the next game until a patch is released. I myself have reported a few issues and made a few suggestions all of which the developers took note of and added to their system. The gameplay in of itself can seem overwhelming to new players but if you spend the time learning to manage your economy, military, technology and diplomatic relations you will find the game very rewarding and challenging. My favorite aspects about the Supreme Ruler 1936 excluding the gameplay right now would have to be the ability to mod the game, the ability to communicate directly with the developers, the amazing community, and the lack of any anti-piracy system screwing up or limiting my ability to enjoy the game.. I have a bit mixed feelings about this game. Overall I would say my opinion is positive with slight mix of mild dissapointpent in later game. I did get about 30h out of this game which is pretty good number before I felt that I'm kind of losing interest. Thing is I was expecting more - the first impression of the game was very positive. There seemed to be enough wheels and buttons and complexity to keep one going for at least few hundred hours - first impression was that its even more complex than hearts of iron III with a better supply model. And it is good and challening game at the start. I started as Germany in '36 aiming to grab as much as I can without triggering the world war and then were looking forward to keep what I gain until about '66 while securing my borders and working on getting as self sufficient resources wise as I can. And it was all nice until about '39 when the first cracks of the AI started showing in the event and diplo system. Some of the events felt a bit forced, I opted to not fire the events for throwing an ultimatum to Poland. That in turn seemed to freeze the diplomatic AI of the allies who just got seemingly frozen up in some indecisive state ignoring me taking out balkan, greece, egypt and saudi arabia in short sucession until in the end Japan triggered some kind of scripted event at the end of '41 making US to get inolved in coflict. Gremany refusing to get involved with US and accepting a bunch of southern american puppets as valid war targets when defence packt with Japan triggered them made AI to go totally haywire with wars. At this point the game lost good bulk of its charm as things were no longer plausible anymore. There is no challenge to be able to declare war on Sweden and Norway without allies batting an eye and Poland sitting right nect to you doing its best to look the other way. Resrouce system and economic side is also interesting at first but the model breaks down relatively fast if you are increasing your GDP in a rapid manner by funneling majority of your resrouces into industrial expansion. There is no option to conserve manpower by using higher levels of automation or something so the demand for goods will increase faster than what the natural growth of your manpower pool (even with all the medical research you can do) is capable of coping with. I would say it is a bit simpler game than hearts of iron 3 its just that at first glance it manages to look more formidabble with higher learning curve than it actually is. I have not tried mods for this - perhaps I will return to it at a bit later date and give this thing another round if I stuble upon a promising mod. At this point it seems I'll be heading back to hearts of iron iii with historical plausibility mod to give another round of trying to get away what I described above. The combat AI - its a bit mixed bag. It's pretty competent with land units and can sort of work ok with air but it totally melts down as far as naval units go. Ships hang around solo, there is no merchant shipping to intercept so subs are sort of pointless in their traditional role. The commbat AI is capable of doing naval landings at least but unfortunately seems to be rather dumb in the way it handles it when there is opposition and it's losing transports at sea - it just ignores these losses and is happy to send your entire army against single enemy destroyer picking its nose somewhere enroute until you get involved and direct some combat ships to deal with it manually. Also - there is no naval bombers in the air section. So you cant just ignore the naval fleet side by opting instead to focus on keeping the enemy few hundred km away from your shores by building up large force of airplanes intended to attack ships. Naval balance wise - AI tends to focus on just building as many battleships as it can pretty much ignoring most other ships - cant really blame it as it stands as that seems to be the most effective tackic in this game for naval.. First off, i've been playing Supreme Ruler games since 2020, and all Supreme ruler games are TIME CONSUMING if you have that "Dominate the world" mindset. I'll get right to the pros and cons of the gamePros____- VERY strategic, at times, actually difficult. (I think thats a good thing.)- Military research tree has a lot of units- Economic system is semi complex and polished out. (Nothing new if you've played the other SR games, though.)- More options in Diplomacy tabs.- Axis and Allied powers that CAN be shifted (Example: Russia became axis rather than ally, I succeeded in becoming an allied power in the game as Japan)Cons____- Clunky UI- Lots of bugs- If you don't have oil you are useless. (I have to spend about 5-6 months trading majority of my cash money on oil and get a HUGE stockpile (16 mil barrels or so.) just before i decide to go to war. - Game AI is STUPID. You need to handle everything yourself, which can make you feel overwhelmed- Your troops run out of fuel very easily, making them USELESS.- Dont expect updates for this game.- other countries always spam trade requests that usually suck for you. usually.- Some countries are absolutely useless.- Some Graphic cards make this game unplayable (Example :NVIDIA GEFORCE) they havent been able to play in 2020, though i havent tested this in SR 1936, but i would expect the results to be the same so if you have a Geforce do some research first.ALL IN ALL 6.5\/10. The Supreme Ruler series is one of the best grand strategy games you can find on Steam.I started out with Supreme Ruler 2020 and played the hell out of it before and even after the Gold version came to Steam. With Supreme Ruler 1936 you not only get a better optimezed engine that can handle even more units and events than the previous one, but you get a time period that is extremely interesting to play in the Grand strategy scenario. While the game might not look like much (graphics wise), it makes up for it with its superb and in-depth gameplay. You are the ruler of a nation, you take all the important decisions and even command your troops into battle as you take the territory of your enemy bit by bit. What I like about this game compared to other Grand Strategy games is that while it is hex based, the style in which your units or the enemy units capture a territory is shown in a more interactive way making it feel like your actions truly have a great impact on the world. The tech tree is also something to be amazed of, each tech you unlock as you progress through the years has a significant impact on the game and how you play the game and if you are able to survive the onslaught of enemies. The economy is also complex and at times quite hard to manage, luckily the difficulty level can be adjusted to give new players an easier start on managing their resources. The buildings you can construct to help your economy range from simple wood managing complex to uranium mines. The economy also plays an important role on your armies, without petroleum your units will not move, without ammunition they will not fire, without construction materials you will not be able to build new structures and without food your population and army reservers will die. The game is a must own to all Grand Strategy players, the game not only offers a singleplayer campaign and different skirmish \/ scenarios to play but also a multiplayer mode where you can fight with other players that control their own nations in real time.. If you like Hearts of Iron, Europa universalis, Victoria games You will probably like Supreme Ruler 1936 too. The game has some annoying bugs\/features but overall it is worth the money. 9\/10. So far, I think you guys are definitely heading in the right direction :) I have loved and enjoyed playing all of your previous supreme ruler games and this doesn't let up at all. In fact, this is my favorite time period so I was very happy you guys decided to start at 1936 :) I hope one day, and yes I am thinking far ahead but I can dream, that you make a world war 1 scenario or maybe a world war 1 expansion\/dlc. Of course I understand that won't be for a year or more but I think the mechanics of this game would also work really well for world war 1. The OOB structuring for this game can be very complicated and I just wish you made the whole set up a bit easier. Maybe a whole new interface option to organize all of your units better. I would also like to see more scripted events and will you be adding anymore historical units such as the nkvd, imperial guard, ss, etc...? Another good idea would be giant infrasctucture projects like the five year plan that the soviets had with the farm collectivisation. This could add more economy to your nation before 1939 that otherwise you might not get right and screw up very easily and then have to start over. Most players will be new and even the old ones like me still are learning from this game. It would be nice to get a little help in the scenarios. The autobahn could be a major project that would cost a certain amount of money to build a unique road in germany that gives really fast movement for their troops that no other nation has. This will give them the advantage that they had back then. The giant steelworks projects and farm collecting the soviets did could also have an event that adds a lot of farms in ukraineand metal mines back by the urals. Also, Japan building the yamamoto. You can have an option to build it but it would put a big strain on the economy althought you would have the best and biggest battleship in the pacific til the end of the war practically. England can get the option to build an intelligence center which has the ability to crack german codes which would slow your overall tech research down to gain the best counterintelligence\/espionage of any nation. It will also have options to boost your spying capabilities. Amrerica can obviously get massive industrial, consumer, and military supplies production. You can go to a lot of areas with this idea. I think it would really add more uniqueness to the major sides than it already has. My final say. THUMBS UP. It is in good working condition right now. Anything from here on out is just adding more to an already working game. So come join the community and play and help make it even better. They need new ideas like how I mentioned a ww1 scenario and also more scripted events that could add unique unit as well as certain PROJECTS that nations will be allowed to do :). The ability to micro manage your economy can sometimes be tedious but it can be fun as well. Playing as the USA means you also have to worry about making the people happy enough to vote for you at election time, otherwise, you can pull a coup and play as a dictator with total control. Military control, for a global-wide conflict can be difficult and winning the game can be impossible. Since the game can be open ended, be ready to rule the world if you take the 'Total Victory' option. I've played hundreds of hours - despite what the tag at the top of this says - and the most annoying thing is when China steamrolls the world. They couldn't hardly feed their own people in 1936 but the AI is given god-like powers and somehow is able to defeat Japan, the Soviet Union, and all of the Axis before 1940, while you can only watch because if you get involved, the game slaps you down with economic sanctions and ruins you. I could go on but I would also say you should play this game if you have lots of time to kill.
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